Hexagon Star Softworks is an indie software- and game developer from Japan, specializing in developing tools and assets for creative users like game designers and fiction writers. Feel free to browse my tools and content. Thanks for your support!

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Stats Monitor WebGL Demo

Check out this online Unity WebGL demo to test Stats Monitor v1.3.0, which has been submitted to the Asset Store yesterday and should be available shortly, and see how many spheres you can spawn before your framerate drops into the cellar.

Update 1.3.0 provides several new features such as showing you the current count of rendered […]

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Introducing Stellar Character-Camera System

The Stellar Character & Camera System for Unity is a script asset for providing a high quality, easy to use and customizable controller for camera and character movement for games. Stellar provides a fast and fluid control especially suited for multiplayer- and role-playing games. Its camera and movement mechanisms provide an experience that are very […]

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Unity Editor Prototyping Style

With a few free Unity assets (and optionally one paid asset) you can turn your Unity scene view to look like Google Sketchup, with a flat, cell-shaded look that displays a thick outline around meshes. I’ve found that this gives a clearer overview of the scene while editing, especially being able to easily distinct the […]

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Unity3D Demo Scene using Stats Monitor

Here’s a short video showcasing Stats Monitor 1.2 in an outside terrain demo scene. This idyllic environment has been created with the help of UFPS for the first-person player controls and Time of Day¬†for the dynamic day/night cycle. Stats Monitor was set to use framerate throttling -1 so that the framerate has no limitation. The […]

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Stats Monitor for Unity released!

Stats Monitor is a feature-packed and highly customizable FPS Counter and game performance meter for Unity games. It can very easily be added to any Unity project and gives you an instant overview of various framerate measurements, memory consumption, system information, and a graph that visualizes the performance.

Check out the full feature list on the […]

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Namebook 1.1 is in the shop!

The first update for Namebook, the creative name generator is now available in the Mac App Store. This update provides five new name themes (Science Fiction, Italian, Spanish, Latin, and Scottish, as well as several bug fixes and improvements.
What’s New in Version 1.1.0

New name themes added: Science Fiction, Italian, Spanish, Latin (incl. Roman praenomina, cognomina, […]

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DinaPro Coding Font for Mac released!

DinaPro is an almost exact reproduction of the popular Dina bitmap font for Mac which retains excellent sharpness and compactness for professional source code display. There are one or two other Mac versions of the Dina font on the web but they don’t look much like the original because they are either too wide and/or […]

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Namebook App Released!

Namebook, the creative name generator has been released today for Mac and is now available on the Mac App Store. The app has been developed with creative writers and game designers in mind and provides a plethora of features to conveniently create new, original names and experiment with names to motivate new ideas. If you’re […]

Portraying the Space in Trailed Alliance

I’ve played a fair amount of space-themed games by now and almost all of them provide a poor idea of the scale of space. Most games that feature space travel let you hop quickly from one world to another in a matter of seconds with a visual presentation that gives the impression that the two […]

Trailed Alliance’s Hybrid Profession/Skill System

The stats system used in Trailed Alliance is a custom hybrid system that uses a mix of character classes and skills that can be combined. It’s not a completely free form skill-based system but instead will introduce professions (classes) from which the player and NPCs can posses one or more. Every profession features a tree […]