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Namebook App Released!

Namebook, the creative name generator has been released today for Mac and is now available on the Mac App Store. The app has been developed with creative writers and game designers in mind and provides a plethora of features to conveniently create new, original names and experiment with names to motivate new ideas. If you’re looking for original character names, whether  you’re writing fiction or create characters for a game, Namebook will provide an abundant source of creative, new name ideas.

Equipped with a growing number of included name themes, name randomzation engine, and a details view for further name shaping Namebook will quickly become your go-to tool for name ideas. Namebook includes a vast database of given- and family names (currently over 140.000 and growing) categorized into different ethnical and fictive name themes that act as source material for creating new, exotic names or simply as a searchable name reference database.

For more information please visit the Namebook page.

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Tokyo Cityscape Skybox for Unity

Tokyo Cityscape is a high quality skybox of the Tokyo skyline for use with Unity3D. The package contains a high resolution version (2048 x 2048 pixel) as well as a standard resolution version (1024 x 1024 pixel). Also included is the layered Photoshop file to give you absolute freedom to customize the skybox as you are able to exchange the clouds layer and make other modifications.
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Random Chatter for Unity

Random Chatter is a C# script that adds random audio chatter to your player character (or to any other game object). You can use it to add instant random player chatter to your game easily to give your game a more personal and lively touch. The script is lightweight and very easy to integrate and provides several options to fine-tune the random chattering. Give your game's player character instant Duke Nukem-like quotes or make your Role-playing game's party members talk randomly! Allows fine-tuning the delay between triggered sounds, random volume and pitch, as well as the controlled repeating of sounds.
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Ambient Music on Unity Asset Store

Three of my Ambient music tracks have been published on the Unity Asset Store for use as game soundtrack. These three suspense and dark pieces have been composed generally always with the thought of being an atmospheric soundtrack in the back of my mind.
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Latest blog entries

Portraying the Space in Trailed Alliance

I’ve played a fair amount of space-themed games by now and almost all of them provide a poor idea of the scale of space. Most games that feature space travel let you hop quickly from […]

Trailed Alliance’s Hybrid Profession/Skill System

The stats system used in Trailed Alliance is a custom hybrid system that uses a mix of character classes and skills that can be combined. It’s not a completely free form skill-based system but instead […]

An Introduction to Trailed Alliance

Or how to create a Galaxy that doesn’t fall apart two days later
Trailed Alliance is the title of a Science Fiction / Space Opera-themed Role-playing game I’ve been working on for some time now. The […]

hexagonstar.com launched!

Welcome to hexagonstar.com, a website that focuses on independent game development and game design topics. Here I will cover my adventures while developing some of my game concepts.

While I’m working as a programmer during the […]

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Character Development Example

Welcome back to the RPG Design series where I try to talk a bit about the work and progress on my game project, the development of the darkish, space -themed computer role-playing game Stellar Conspiracy: Entanglements Of The Marenis Sector Trailed Alliance (working title).

In the last part I’ve introduced the character design template I’m using and mentioned to post a character example next time which I’m doing hereby while introducing you to Eliza Retinienne, a Gessjanian security systems expert from the planet Shielle, a small world bordering on the fringe of the Suulun Sector which in turn stretches over a large area of the southern galaxy.

Eliza is one of the key characters in the game’s story and one of the characters whom the player is supposed to encounter and who eventually joins the player’s party. She is also supposed to receive her own side-quest in which the player can engage to help her out of the threatening situation she is currently in.

Note that this sheet is basically just here to give an example of how the character design template can be used to shape out a character so I suggest not to look too critically into the details. Things can (and will) still change and also the sheet is not filled out completely, for one reason because some details are irrelevant for this character and for another that I haven’t found any other suitable details for her yet. Either way I hope this gives a good example of how to utilize the template!

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Character Development

The part I like most about game design is that you can create worlds full of life, intricacy, intrigue and interesting characters, experimenting with scenarios and situations (that would otherwise probably have negative repercussions in RL™).

As a programmer you’d ever only write your code and if you are happy with it that’s fine but we one-man-game-developer types are more like Jack of all trades who want to create complete worlds … and stories. And then tell those stories by means of the game. And maybe throw a bit (or a large chunk) of dynamics in there again … as programmers.

One extremely satisfying aspect of game design (for games where narrative is important) is the development of characters that should act throughout the game. Creating characters is just as much fun as the other bases! If you do it right and create deep and sympathetic characters people will love them.

And even villains can be sympathetic. In fact they should be! Who likes an antagonist that is completely unsympathetic? Nobody, right? But why should you even like a villain, after all he’s the guy who needs to be defeated? The answer to this is that the guy who is the villain is so only in the context of our story. Maybe he’s not so bad after all in a different context. Or in short: Antagonists also have a life, feelings … but guess what? Now I totally digress! I actually wanted to show you my new and all fresh character template that I came up with to shape out characters for my game.

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